Post by Kintaro on Mar 25, 2012 12:36:44 GMT -7
type |[/color] Great Lake Creation
element |[/color] Water
rank |[/color] B
description |[/color] Taking Advantage of the geographical features of the surrounding land, Jin will first gather all the water in the ground, the air, and even from previous jutsus. This jutsu is stated to have the largest range of all suiton jutsus ever, able to create a large lake depending on the layout of the land. Once Jin finishes the hand seals, water will begin to collect along the surface for miles around as well as it begins to rain. In mere minutes, the entire landscape will have changed. A body of water the size of a large lake to a small ocean depending on three things; the amount of chakra used, the depth of the surrounding land, and the amount of water in the area around the user.
cons |[/color] Due to the face this jutsu requires a large amount of chakra and water, it is impossible to use in hot and dry situations. Also if the land can’t contain the water, it will eventually leak out causing Jin to use it in conjunction with large scale Doton.
name |[/color] Canyon Creation
type |[/color] Ninjutsu
element |[/color] Doton
rank |[/color] B
description |[/color] After finishing his hand seals, Jin will slam his hand on the ground sending his chakra out into the ground causing it to crumble and fall away however he so desires. This cracks in the ground extent downwards a hundred feet, and can extend outwards to a half of a mile away.
This jutsu was created for army on army combat, but Jin usually uses it in conjuction with his great lake creation. Jin is able to control the shape of the canyon and can even craft images into the canyon should he so desire, this includes caves that twist and continue far down into the earth.
cons |[/color] This jutsu requires a large amount of chakra as well as a large amount of earth. This jutsu also requires the user be in contact with the ground at all times, or the user will have to start the jutsu over. The user must also have a high mastery over Doton.
name |[/color] Grand Hole Creation
type |[/color] Ninjutsu
element |[/color] Doton
rank |[/color] B
description |[/color] Completing the required hand seals and focusing his eyesight on a specific spot on the ground, the ground will begin to fall apart until a hole, which size varies from 5 feet in diameter to 250 feet and from 10 feet deep to 100 feet.
cons |[/color] This jutsu requires a large amount of chakra, and requires the user is in contact with the ground to perform it.
name |[/color] Earth Armor
type |[/color] Ninjutsu
element |[/color] Doton
rank |[/color] A
description |[/color] Gathering nearby earth onto himself and compressing it to a small layer that has been stated as being hard as diamonds, Kintaro will protect himself from an attack, or numerous attacks until he so desires to end the jutsu or the defense is destroyed. The armor can by repaired by gathering more earth, and expending more chakra.
cons |[/color] As with all Doton jutsus, this technique is weak against Raiton. Also this jutsu requires a nearby source of Doton, and
name |[/color] Great Dome of Protection
type |[/color] Ninjutsu
element |[/color] Doton
rank |[/color] B
description |[/color] Finishing the handseals, Kintaro will slam his hand on the ground, and a large dome made of earth will rise up, protecting him and anyone around him. This defensive jutsu is perfect against large scale attacks, and can withstand a concentrated attack of equal rank before crumbling.
cons |[/color] This jutsu requires a large amount of earth, and chakra. AS with all Doton, this technique is easily bested by Raiton.
name |[/color] Earth Golem Creation
type |[/color] Ninjutsu
element |[/color] Doton
rank |[/color] A
description |[/color] By infusing high amounts of chakra into rock the ninja can temporarily animate the earth into a golem that would do his/or her bidding. Depending on the density of the rock and the ammount of chakra used will determine how stong it is. The caster of the jutsu can also control the golem's appearance. The golem can only use melee attacks and therefore can not attack using jutsu. Also those who have enough chakra to use can animate more than one golem at a time.
cons |[/color] This jutsu requires a large amount of earth to be present. As with most Doton, a strong enough Raiton will nullify this technique.
name |[/color] Great Earth Creation
type |[/color] Ninjutsu
element |[/color] Doton
rank |[/color] A
description |[/color] This technique makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. Kintaro used this jutsu to create a small island during his battle with Kokuou. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down.
cons |[/color] This jutsu requires concentration, while shaping the rampart, and can be cancelled by the user being forced to end contact with the ground he created.
name |[/color] Binding Snake
type |[/color] Fuuninjutsu
element |[/color] N/A
rank |[/color] A
description |[/color] A useful Fuinjutsu during a battle, the user forms three handseals and holds his hand out. A serpent "tattoo" appears on his palm. Whenever the user's hand next comes into contact with the target, the "tattoo" will be transferred and begin spreading on the target's body as hatched red-and-black lines. These are actually intricate seal-work that binds an opponent making them unable to move.
cons |[/color] If the user is stopped in the process of the hand seals, the jutsu is cancelled. Also the user must make contact within three turns after activation or the jutsu is ended.
name |[/color] Force Summoning Contract
type |[/color] Fuuninjutsu
element |[/color] N/A
rank |[/color] A
description |[/color] This sealing jutsu allows the user to forcibly create a summoning contract between themselves and an object or a creature. The creature’s mark will become tattooed somewhere along his body, as opposed to a normal summoning contract. This seal will also remove any hostility between the caster and their new summon, causing immense pain should the summon attempt to harm the user. Kintaro mainly uses this technique to steal summons away from fellow shinobi.
cons |[/color] This jutsu can be ended prematurely by forcing him to stop the hand seals. Kintaro must also touch the creature or object in question in order to place this seal upon it.
name |[/color] Elemental Attack Sealing and Releasing
type |[/color] Sealing
element |[/color] Any
rank |[/color] S
description |[/color] While considered an S rank, this sealing jutsu allows the user to seal an elemental attack of any rank within a scroll, object, or person to either stay sealed, or to be released as Kintaro sees fit. To seal an attack requires he expend half of the chakra total used for it, and to release it requires the other half of the chakra for the technique. This isn’t truly an issue as the user can seal attacks away for an indefinite period of time.
cons |[/color] This jutsu requires the user write the seal needed, or have it created before hand. The user must make sure that the attack comes into contact with the seal at the same time Kintaro releases his chakra.
name |[/color] Four Point Chakra Barrier Seal
type |[/color] Sealing
element |[/color] N/A
rank |[/color] S
description |[/color] Kintaro places four seals up to approximately a half mile apart in a square. Anyone that is already in this area, and anyone that enters this area will find it impossible to leave unless removing all of the seals, or by forcing Kintaro to cancel the jutsu. Anyone on the outside of the area will find it impossible to sense chakra within, and those within will find it impossible to sense it outside of the area. It is also impossible to smell or hear across the seals.
cons |[/color] Anyone proficient in seals will be able to cancel this seal, quite easily. Kintaro must also manually place the seals that create this barrier.
name |[/color] Oxygen Removing Seal
type |[/color] Seal
element |[/color] Fire
rank |[/color] A
description |[/color] Kintaro learnt this seal, created by the Uzumaki Clan, to deal with fire ninjutsu. By placing at least 3 seals on the ground within twenty meters of each other, the area within that seal will cause remove any oxygen within the seals. This effectively makes it impossible to use most Katon, only the strongest jutsus that doesn’t require oxygen.
This sealing technique is also considered a perfect trap, should an enemy enter the seal, they will find it impossible to breath, until they exit the seals, which can be hidden as to make it unknown why they stopped breathing.
cons |[/color] This jutsu requires Kintaro place every seal on the ground, and can only be activated from within, making it so that the user can be caught within his own seal, if distracted.
element |[/color] Water
rank |[/color] B
description |[/color] Taking Advantage of the geographical features of the surrounding land, Jin will first gather all the water in the ground, the air, and even from previous jutsus. This jutsu is stated to have the largest range of all suiton jutsus ever, able to create a large lake depending on the layout of the land. Once Jin finishes the hand seals, water will begin to collect along the surface for miles around as well as it begins to rain. In mere minutes, the entire landscape will have changed. A body of water the size of a large lake to a small ocean depending on three things; the amount of chakra used, the depth of the surrounding land, and the amount of water in the area around the user.
cons |[/color] Due to the face this jutsu requires a large amount of chakra and water, it is impossible to use in hot and dry situations. Also if the land can’t contain the water, it will eventually leak out causing Jin to use it in conjunction with large scale Doton.
name |[/color] Canyon Creation
type |[/color] Ninjutsu
element |[/color] Doton
rank |[/color] B
description |[/color] After finishing his hand seals, Jin will slam his hand on the ground sending his chakra out into the ground causing it to crumble and fall away however he so desires. This cracks in the ground extent downwards a hundred feet, and can extend outwards to a half of a mile away.
This jutsu was created for army on army combat, but Jin usually uses it in conjuction with his great lake creation. Jin is able to control the shape of the canyon and can even craft images into the canyon should he so desire, this includes caves that twist and continue far down into the earth.
cons |[/color] This jutsu requires a large amount of chakra as well as a large amount of earth. This jutsu also requires the user be in contact with the ground at all times, or the user will have to start the jutsu over. The user must also have a high mastery over Doton.
name |[/color] Grand Hole Creation
type |[/color] Ninjutsu
element |[/color] Doton
rank |[/color] B
description |[/color] Completing the required hand seals and focusing his eyesight on a specific spot on the ground, the ground will begin to fall apart until a hole, which size varies from 5 feet in diameter to 250 feet and from 10 feet deep to 100 feet.
cons |[/color] This jutsu requires a large amount of chakra, and requires the user is in contact with the ground to perform it.
name |[/color] Earth Armor
type |[/color] Ninjutsu
element |[/color] Doton
rank |[/color] A
description |[/color] Gathering nearby earth onto himself and compressing it to a small layer that has been stated as being hard as diamonds, Kintaro will protect himself from an attack, or numerous attacks until he so desires to end the jutsu or the defense is destroyed. The armor can by repaired by gathering more earth, and expending more chakra.
cons |[/color] As with all Doton jutsus, this technique is weak against Raiton. Also this jutsu requires a nearby source of Doton, and
name |[/color] Great Dome of Protection
type |[/color] Ninjutsu
element |[/color] Doton
rank |[/color] B
description |[/color] Finishing the handseals, Kintaro will slam his hand on the ground, and a large dome made of earth will rise up, protecting him and anyone around him. This defensive jutsu is perfect against large scale attacks, and can withstand a concentrated attack of equal rank before crumbling.
cons |[/color] This jutsu requires a large amount of earth, and chakra. AS with all Doton, this technique is easily bested by Raiton.
name |[/color] Earth Golem Creation
type |[/color] Ninjutsu
element |[/color] Doton
rank |[/color] A
description |[/color] By infusing high amounts of chakra into rock the ninja can temporarily animate the earth into a golem that would do his/or her bidding. Depending on the density of the rock and the ammount of chakra used will determine how stong it is. The caster of the jutsu can also control the golem's appearance. The golem can only use melee attacks and therefore can not attack using jutsu. Also those who have enough chakra to use can animate more than one golem at a time.
cons |[/color] This jutsu requires a large amount of earth to be present. As with most Doton, a strong enough Raiton will nullify this technique.
name |[/color] Great Earth Creation
type |[/color] Ninjutsu
element |[/color] Doton
rank |[/color] A
description |[/color] This technique makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. Kintaro used this jutsu to create a small island during his battle with Kokuou. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down.
cons |[/color] This jutsu requires concentration, while shaping the rampart, and can be cancelled by the user being forced to end contact with the ground he created.
name |[/color] Binding Snake
type |[/color] Fuuninjutsu
element |[/color] N/A
rank |[/color] A
description |[/color] A useful Fuinjutsu during a battle, the user forms three handseals and holds his hand out. A serpent "tattoo" appears on his palm. Whenever the user's hand next comes into contact with the target, the "tattoo" will be transferred and begin spreading on the target's body as hatched red-and-black lines. These are actually intricate seal-work that binds an opponent making them unable to move.
cons |[/color] If the user is stopped in the process of the hand seals, the jutsu is cancelled. Also the user must make contact within three turns after activation or the jutsu is ended.
name |[/color] Force Summoning Contract
type |[/color] Fuuninjutsu
element |[/color] N/A
rank |[/color] A
description |[/color] This sealing jutsu allows the user to forcibly create a summoning contract between themselves and an object or a creature. The creature’s mark will become tattooed somewhere along his body, as opposed to a normal summoning contract. This seal will also remove any hostility between the caster and their new summon, causing immense pain should the summon attempt to harm the user. Kintaro mainly uses this technique to steal summons away from fellow shinobi.
cons |[/color] This jutsu can be ended prematurely by forcing him to stop the hand seals. Kintaro must also touch the creature or object in question in order to place this seal upon it.
name |[/color] Elemental Attack Sealing and Releasing
type |[/color] Sealing
element |[/color] Any
rank |[/color] S
description |[/color] While considered an S rank, this sealing jutsu allows the user to seal an elemental attack of any rank within a scroll, object, or person to either stay sealed, or to be released as Kintaro sees fit. To seal an attack requires he expend half of the chakra total used for it, and to release it requires the other half of the chakra for the technique. This isn’t truly an issue as the user can seal attacks away for an indefinite period of time.
cons |[/color] This jutsu requires the user write the seal needed, or have it created before hand. The user must make sure that the attack comes into contact with the seal at the same time Kintaro releases his chakra.
name |[/color] Four Point Chakra Barrier Seal
type |[/color] Sealing
element |[/color] N/A
rank |[/color] S
description |[/color] Kintaro places four seals up to approximately a half mile apart in a square. Anyone that is already in this area, and anyone that enters this area will find it impossible to leave unless removing all of the seals, or by forcing Kintaro to cancel the jutsu. Anyone on the outside of the area will find it impossible to sense chakra within, and those within will find it impossible to sense it outside of the area. It is also impossible to smell or hear across the seals.
cons |[/color] Anyone proficient in seals will be able to cancel this seal, quite easily. Kintaro must also manually place the seals that create this barrier.
name |[/color] Oxygen Removing Seal
type |[/color] Seal
element |[/color] Fire
rank |[/color] A
description |[/color] Kintaro learnt this seal, created by the Uzumaki Clan, to deal with fire ninjutsu. By placing at least 3 seals on the ground within twenty meters of each other, the area within that seal will cause remove any oxygen within the seals. This effectively makes it impossible to use most Katon, only the strongest jutsus that doesn’t require oxygen.
This sealing technique is also considered a perfect trap, should an enemy enter the seal, they will find it impossible to breath, until they exit the seals, which can be hidden as to make it unknown why they stopped breathing.
cons |[/color] This jutsu requires Kintaro place every seal on the ground, and can only be activated from within, making it so that the user can be caught within his own seal, if distracted.